A Simple Man

A Simple Man

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Uncommon
Version A
Type Equipment
Points



Abbreviation
TMW

Card Number
73 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

When one of your units untaps, attach this Trait to that unit.

Equipped unit gets the Independent subtype and "Each non-Independent unit gets -1 power and loses Focus when attacking this unit."

Equipped unit with "Fett" in its name or Slave I also gets Focus 2 and Fortitude.



Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."
Fortitude
Fortitude: An isolated, static ability that means, "This unit can prevent unpreventable damage to itself." Units with Fortitude can prevent damage from units with Ferocity and "damage... that can't be prevented" by using Deflect, Evade, Parry, and other damage prevention abilities. Fortitude only allows a unit to prevent unpreventable damage to itself, not to other units. Putting damage counters directly on a unit is not the same thing as doing damage, and also can't be stopped by Fortitude.