Imperial Pacification Force

Imperial Pacification Force

Avg. Rating 5.0
1 Rating

8
40
6
6


Side Dark
Rarity Uncommon
Version A
Type Space/Ground
Points 2


Expansion

Abbreviation
TDT

Card Number
145 / 340

Author/Publisher
Independent Development Committee
Publish Date
5/1/2016

Independent Development Committee

Card Text

When you deploy this unit, you may choose one of your opponent's units with Stealth in the Space or Ground arena. If you do, the chosen unit loses Stealth until end of game.

Whenever your opponent deploys a Character, you may pay 2 Force. If you do, take 1 50/2/2 Riot Trooper Subordinate and put it into the Character arena.

Overkill



Keywords

Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.