Eviscerator (A)

Eviscerator (A)

Avg. Rating 5.0
1 Rating

7
30
5
7


Side Dark
Rarity Common
Version A
Type Space
Points 1


Expansion

Abbreviation
BF

Card Number
72 / 100

Author/Publisher
Independent Development Committee
Publish Date
9/30/2019

Independent Development Committee

Card Text

Armor

Avenge 2

Overkill

Pay 2 Force    Search your deck for a Commander Iden Versio or Inferno Squad unit card, show it to your opponent, and put it into your hand. Shuffle your deck. Play only during your build step.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Avenge
Avenge X: A cumulative, triggered ability that means, "Whenever damage from an attacking unit causes one of your other units in the same arena as this unit to be discarded, this unit does X dice of damage to the attacking unit when the attack ends."
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.