Dark Jedi Alliance

Dark Jedi Alliance

Avg. Rating 5.0
1 Rating

5


Side Dark
Rarity Rare
Version A
Type Resource
Points 3

Expansion

Abbreviation
JK

Card Number
1 / 95

Author/Publisher
Independent Development Committee
Publish Date
10/23/2019

Independent Development Committee

Card Text

Add 1 counter    Your opponent loses 1 Force, and you may put 1 captivity counter or corruption counter on a unit in any arena. Play only during your build step.

Remove 5 counters    Each of your Dark Jedi gets Accuracy 1 and Fury 2 until end of turn.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."