Killing the Beast

Killing the Beast

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Rare
Version A
Type Mission
Points 3

Subtype


Abbreviation

Card Number
23 / 150

Author/Publisher
Independent Development Committee
Publish Date
12/31/2021

Independent Development Committee

Card Text

When each battle phase starts, if a Creature is in any arena, you may choose one: One of your Creatures gets +1 power, Ferocity, Fury 1, and Precision until end of turn. Or: Remove Killing the Beast from the game and put 4 damage counters on a Creature.



Keywords

Ferocity
Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.