Dunelizard Squadron

Dunelizard Squadron

Avg. Rating 5.0
1 Rating

4
60
4
3


Side Neutral
Rarity Common
Version A
Type Space
Points 1



Abbreviation

Card Number
87 / 150

Author/Publisher
Independent Development Committee
Publish Date
12/31/2021

Independent Development Committee

Card Text

Precision

Resilience 1

When this unit is discarded, you may add or remove 1 counter from a Resource.

Remove 1 counter from your Resource    Intercept



Keywords

Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.
Resilience
Resilience X: A cumulative, static ability that means, "As long as this unit has at least X damage counters on it, it gets +X power."