Obi-Wan Kenobi's Lightsaber (A)

Obi-Wan Kenobi's Lightsaber (A)

Avg. Rating 5.0
1 Rating

2


Side Light
Rarity Rare
Version A
Type Equipment
Points 3

Subtype


Abbreviation

Card Number
29 / 120

Author/Publisher
Independent Development Committee
Publish Date
6/1/2006

Independent Development Committee

Card Text

Pay 1 build point, 2 Force    Equip

Equipped Jedi Character or Sith Character gets Parry 1

Equipped Obi-Wan Kenobi also gets Accuracy 1.


Usage Notes

Name and text erratum (Last sentence separated)


Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.