Stun Ring

Stun Ring

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Rare
Version A
Type Mission
Points

Subtype


Abbreviation
TMW

Card Number
60 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

When one of your units attacks, it gets Precision and Stun 3 for that attack.

Pay 3 Force    Meditate, and if that unit does 3 or more damage (after damage prevention) for that attack, tap the defending unit, and it doesn't untap during your opponent's next untap step.



Keywords

Meditate
Meditate: An isolated effect activated during a POP chance or your build step that means, "You may play this card from your discard pile without paying the printed cost. Play only during a POP chance or during your build step. When this card would be discarded, remove it from the game instead." Meditate can only be activated when the card is in your discard pile. Paying the Meditate activation cost means you don't pay the normal printed cost of the card.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.