Morak Imperial Refinery

Morak Imperial Refinery

Avg. Rating 5.0
1 Rating

3


Side Dark
Rarity Uncommon
Version A
Type Resource
Points


Abbreviation
TMW

Card Number
108 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

Add 1 counter    Each of your Imperial Facilities cost 1 less build counter to deploy until end of turn. Play only during your build step.

Add 2 counters    Your opponent can only play a Battle card once this turn. Play only during your build step and only if you have an Imperial in any arena.

Remove 4 counters    Choose the Space or Ground arena. Each of your Imperials in the chosen arena gets Critical Hit 1 until end of turn. Play only during your build step



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.