Outgunned

Outgunned

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Common
Version A
Type Battle
Points


Abbreviation
TMW

Card Number
183 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

Pay 2 Force    The attacking unique unit gets Intimidation for this attack.

Pay 4 Force    Meditate, and the attacking unit also gets Overkill for this attack.



Keywords

Meditate
Meditate: An isolated effect activated during a POP chance or your build step that means, "You may play this card from your discard pile without paying the printed cost. Play only during a POP chance or during your build step. When this card would be discarded, remove it from the game instead." Meditate can only be activated when the card is in your discard pile. Paying the Meditate activation cost means you don't pay the normal printed cost of the card.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.
Intimidation
Intimidation: An isolated, static ability that means, "This unit gets +10 speed, +1 power, and +1 health for each of your opponent’s units in this arena."