Reserve TIE Team

Reserve TIE Team

Avg. Rating 5.0
1 Rating

4
30
4
4


Side Dark
Rarity Common
Version A
Type Space
Points



Abbreviation
TMW

Card Number
194 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

Reserves: Pay 4 Force    Move this unit to the Space arena untapped and take 1 30/2/2 Remnant Deck Guards Subordinate with “     Disrupt an attack against one of your Space units unless your opponent pays 2 Force." and put it into the Ground arena. Play only when the Space battle step starts or when your opponent deploys a unit using Hidden Cost.



Keywords

Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)