Grogu's Armor (A)

Grogu's Armor (A)

Avg. Rating 5.0
1 Rating

2


Side Light
Rarity Rare
Version A
Type Equipment
Points



Abbreviation

Card Number
24 / 183

Author/Publisher
Independent Development Committee
Publish Date
9/26/2022

Independent Development Committee

Card Text

Pay 2 Force    Equip

Equipped Force Sensitive Child gets "Treat this unit as a Mandalorian Foundling." and Armor.

Equipped Grogu gets "Upkeep: Put 1 mastery counter on Grogu, Din Djarin, or Din's Clan."



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.