Hutt Twins (A)

Hutt Twins (A)

Avg. Rating 5.0
1 Rating

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Side Neutral
Rarity Rare
Version A
Type Character
Points

Subtype


Abbreviation

Card Number
25 / 183

Author/Publisher
Independent Development Committee
Publish Date
9/26/2022

Independent Development Committee

Card Text

Intimidation

Each of your other Crime units gets +1 power and +1 health.

Your opponent gain 2 build points when their next build step starts    Take 1 40/2/3 Hutt's Entourage Subordinate with "As long as Hutt Twins is in the arena, this unit can't gain Stealth, and Hutt Twins can't be attack." and put it into the Ground or Character arena. Play only during your build step.



Keywords

Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.
Intimidation
Intimidation: An isolated, static ability that means, "This unit gets +10 speed, +1 power, and +1 health for each of your opponent’s units in this arena."