Pyke Boss (A)

Pyke Boss (A)

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Rare
Version A
Type Character


Card Number
34 / 183

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Each of your Crime units and Pykes gets "Remove 1 credit counter from this unit    Evade 2."

     Take 1 40/2/2 Pyke Enforcer Subordinate with "Pay 1 Force    Intercept" and put it into the Ground or Character arena. Play only during your build step.

Pay 2 build points    Put 1 credit counter on up to 2 of your Crime units or Pykes. Play only during your build step.


Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.