Cyborg Modifications

Cyborg Modifications

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Uncommon
Version A
Type Equipment


Card Number
60 / 183

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Prevent up to 2 damage to one of your Characters    Equip to that Character

Equipped Character can only have one Cyborg Modifications attached to it and gets the Cyborg subtype, Damage Control 1, and "Cyborg Modifications can't be detached until this unit is discarded."

Equipped Tatooine Character also gets "Remove 1 credit counter from this unit    Evade 2."

Equipped Fennec Shand also gets "Whenever Fennec untaps, she gets 'Pay 1 Force    Absorb 1' until end of turn."


Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."