Dokk Strassi (A)

Dokk Strassi (A)

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Common
Version A
Type Character


Card Number
115 / 183

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Each Assassin gets Ferocity and Precision when attacking Dokk.

     Tap one of your opponent's Neutral units with total build cost 4 or less. That unit does dice of damage equal to its total power to a unit of your choice. Play only when your opponent's build step start.

Pay 1 Force    Redirect to a Crime unit or Trandoshan.


Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.
Redirect: An activated ability that means, "If this unit is attacked, choose one of your other units that can be attacked and damaged in this arena. The attacking unit attacks the chosen unit instead." Precision will cut through Redirect just as it cuts through Intercept. However, there are cards that can cause a unit to lose Precision, or part of its game text.