Klatooinian Crime Gang

Klatooinian Crime Gang

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Common
Version A
Type Ground


Card Number
123 / 183

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Remove X credit counters from this unit    This unit gets Critical Hit X until end of turn. Play only during your build step.

Pay 2 build points    Take 1 50/3/2 Klatooinian Mercenary Subordinate with "Critical Hit 1" and put it into its arena. Play only during your build step.


Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.