Profiteer (A)

Profiteer (A)

Avg. Rating 5.0
1 Rating

11
10
8
8


Side Dark
Rarity Rare
Version A
Type Space
Points 3


Expansion

Abbreviation
ION

Card Number
37 / 181

Author/Publisher
Independent Development Committee
Publish Date
5/1/2009

Independent Development Committee

Card Text

When the Space battle step begins, choose one: Profiteer gets Armor or "Pay 1 Force    Retaliate 4" until end of turn.

Each of your Trade Federation Droids gets "When this unit attacks, you may give it +3 power. If you do, this unit does 2 damage to itself when the attack ends."



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Retaliate
Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force -->". Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. A unit may retaliate against itself if it attacks itself. Each Retaliate may be used once per attack. Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded.