Hit and Run

Hit and Run

Avg. Rating 5.0
1 Rating


Side Light
Rarity Uncommon
Version A
Type Battle

Expansion

Abbreviation
ION

Card Number
90 / 181

Author/Publisher
Independent Development Committee
Publish Date
5/1/2009

Independent Development Committee

Card Text

Pay 2 Force    The attacking unit gets +2 power and Critical Hit 2 for this attack. When the attack ends, retreat that unit. Play only when one of your units is attacking.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.