Republic Communications Tower

Republic Communications Tower

Avg. Rating 8.0
2 Ratings

7
10
4
9


Side Light
Rarity Uncommon
Version A
Type Ground
Points 2


Expansion

Abbreviation
JG

Card Number
69 / 105

Author/Publisher
Wizards of the Coast
Publish Date
6/1/2003

Wizards of the Coast

Card Text

As long as this unit is in the Ground arena, each of your other Ground units gets Critical Hit 1 (While attacking, this unit does 1 more damage if you roll at least one natural six. No matter how many dice come up as 6_s, the unit still does only 1 more damage. A 'natural' six is one where one of the dice actually shows a six, before any bonuses or penalties. Critical Hit is cumulative).



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.