Mandalorian Resistance Fighter

Mandalorian Resistance Fighter

Avg. Rating 5.0
1 Rating

4
40
3
3


Side Neutral
Rarity Rare
Version A
Type Character
Points 3

Subtype

Expansion

Abbreviation

Card Number
17 / 75

Author/Publisher
Independent Development Committee
Publish Date
4/1/2011

Independent Development Committee

Card Text

Armor

Starfighter Pilot. The Starfighter gets: * Lucky 1 * When this unit would do damage, you may prevent any amount of that damage. (Up to the damage pending.) If you do, put a number of cards from the top of your opponent's deck into his or her discard pile equal to the damage prevented.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Lucky
Lucky X: A cumulative, static ability that means, "Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit." Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.
Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.