Fight on All Fronts

Fight on All Fronts

Avg. Rating 8.0
2 Ratings


Side Neutral
Rarity Rare
Version A
Type Battle
Points 3

Expansion

Abbreviation
PM

Card Number
11 / 90

Author/Publisher
Wizards of the Coast
Publish Date
5/1/2004

Wizards of the Coast

Card Text

Play this card only if you have units in all 3 arenas.

Pay 3 Force    Choose a unit in each arena. Each of those units gets +2 power and Critical Hit 1 until end of turn.

Enhance: Pay 3 more Force    Each of those units gets +4 power and Critical Hit 2 instead.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Enhance
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.