Gungan Grand Army

Gungan Grand Army

Avg. Rating 10.0
2 Ratings

9
20
10
11


Side Neutral
Rarity Rare
Version A
Type Ground
Points 3

Subtype

Expansion

Abbreviation
PM

Card Number
14 / 90

Author/Publisher
Wizards of the Coast
Publish Date
5/1/2004

Wizards of the Coast

Card Text

Discard one of your other Gungan units from any arena    Remove up to 3 damage counters from this unit.

Whenever this unit attacks a Droid, it gets Critical Hit 1.

Overkill



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.