Jedi Temple

Jedi Temple

Avg. Rating 9.0
2 Ratings

5


Side Light
Rarity Rare
Version A
Type Location
Points 3

Subtypes

Expansion

Abbreviation
PM

Card Number
18 / 90

Author/Publisher
Wizards of the Coast
Publish Date
5/1/2004

Wizards of the Coast

Card Text

Each Jedi costs 1 less build point to deploy. A Jedi Character can have more than 4 cards in its stack.


Usage Notes

This Location essentially turns off the "a stack can have at most 4 cards in it" rule for all Jedi Characters (yours and your opponent's), no matter whether in an arena or the build zone.

If Jedi Temple is removed from play while you have more cards in a stack than the rules allow, the stack can remain, but you can no longer add to it.


Keywords

Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.