Sando Aqua Monster

Sando Aqua Monster

Avg. Rating 6.0
2 Ratings

10
30
10
7


Side Neutral
Rarity Rare
Version A
Type Ground
Points 3


Expansion

Abbreviation
PM

Card Number
27 / 90

Author/Publisher
Wizards of the Coast
Publish Date
5/1/2004

Wizards of the Coast

Card Text

This unit costs 1 fewer build counter to deploy if there is an Aquatic Location in the Ground arena.

     Choose a unit in the Ground arena with health 4 or less and set it aside, along with its Pilot, if any. Play only when this unit would attack. When this unit is discarded from the Ground arena, return units set aside in this way to the Ground arena tapped.


Usage Notes

The "unit" refers only to the cards in its stack, not Equipment. Simply put the Equipment in your build zone.

If the Sando is returned to your hand and not discarded, or if it's discarded from the build zone instead of the Ground arena, the set aside units would remain set aside for the rest of the game.


Keywords

Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.