Walking Droid Starfighter

Walking Droid Starfighter

Avg. Rating 6.0
3 Ratings

4
20
3
2


Side Dark
Rarity Rare
Version A
Type Ground
Points 3


Expansion

Abbreviation
PM

Card Number
29 / 90

Author/Publisher
Wizards of the Coast
Publish Date
5/1/2004

Wizards of the Coast

Card Text

Pay 3 Force    Put this unit into the Space arena. As long as this unit is in the Space arena, treat it as a Space unit. Play only during the Space battle step and only if no unit has attacked this turn.

Critical Hit 1


Usage Notes

This effect only works while in an arena.

If Walking Droid Starfighter is retreated, it can only return to battle in the Ground arena. During battle, you may then use its ability to return to the Space arena.


Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.