Artillery Cannon

Artillery Cannon

Avg. Rating 5.0
1 Rating

10
10
0
12


Side Dark
Rarity Common
Version A
Type Ground
Points 1


Expansion

Abbreviation
RAW

Card Number
83 / 120

Author/Publisher
Independent Development Committee
Publish Date
4/1/2008

Independent Development Committee

Card Text

This unit gets +1 power for each other Separatist unit in the Ground arena.

This unit gets +1 power for each other Separatist IG Banking Clan unit in the Ground arena. As long as this unit is being attacked, Intercept abilities can't be activated.

Ion Cannon 10



Keywords

Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.
Ion Cannon
Ion Cannon X: A cumulative, static ability that means, "This unit may attack a unit in the Space arena instead of the Ground arena, using X power plus any other effects." You choose whether to use Ion Cannon to attack a unit in the Space arena or to make a normal attack in the Ground arena. You can’t attack a unit in the Ground arena using Ion Cannon. Power changes affect Ion Cannon.