Enraged Charge

Enraged Charge

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Common
Version A
Type Battle
Points 1

Expansion

Abbreviation
RAW

Card Number
98 / 120

Author/Publisher
Independent Development Committee
Publish Date
4/1/2008

Independent Development Committee

Card Text

Pay 1 Force    The attacking Gladiator gets +3 power and Critical Hit 2 for this attack.

Enhance: Pay 2 more Force    That Gladiator gets +6 power and Critical Hit 4 for this attack instead.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Enhance
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.