Scythe Squadron (A)

Scythe Squadron (A)

Avg. Rating 7.0
2 Ratings

7
40
6
5


Side Dark
Rarity Rare
Version A
Type Space
Points 3

Subtype

Expansion

Abbreviation

Card Number
36 / 110

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2004

Wizards of the Coast

Card Text

Critical Hit 1

     Remove all damage counters from Scyth Squadron. Play only when this unit would attack, and only if you control a Capital Ship.


Usage Notes

This unit is not a Squadron.


Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.