Ionization Weapons

Ionization Weapons

Avg. Rating 6.0
2 Ratings

Side Neutral
Rarity Uncommon
Version A
Type Battle



Card Number
53 / 110

Wizards of the Coast
Publish Date

Wizards of the Coast

Card Text

Pay 1 Force    Choose one of your opponent's units. That unit loses Shields until end of turn.

Enhance: Pay 2 more Force    Choose the Space, Ground, or Character arena. Each of your opponent's units in that arena loses Shields until end of turn instead.

Usage Notes

The unit loses Shields even if they are granted by an effect and cannot gain Shields until the end of the turn.


Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.