Red Squadron X-Wing

Red Squadron X-Wing

Avg. Rating 7.0
2 Ratings

3
50
2
2


Side Light
Rarity Uncommon
Version A
Type Space
Points 2


Expansion

Abbreviation

Card Number
65 / 110

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2004

Wizards of the Coast

Card Text

Critical Hit 1

Shields 1



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.