Decoy

Decoy

Avg. Rating 9.0
2 Ratings


Side Neutral
Rarity Common
Version A
Type Battle
Points 1

Expansion

Abbreviation

Card Number
80 / 110

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2004

Wizards of the Coast

Card Text

Choose a unit. That unit gets "Pay 1 Force    Intercept" until end of turn.



Keywords

Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.