Star Wars: Trading Card Game - The Cantina (SWTCG)


Royal Guards

Royal Guards

Avg. Rating 8.0
2 Ratings

3
40
3
2

Side Dark
Rarity Common
Version A
Type Ground


Expansion

Abbreviation

Card Number
106 / 110

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2004

Wizards of the Coast

Card Text

Accuracy 1

Critical Hit 1


Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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