Reconnaissance

Reconnaissance

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Uncommon
Version A
Type Mission
Points 2

Expansion

Abbreviation
SAV

Card Number
50 / 90

Author/Publisher
Independent Development Committee
Publish Date
10/1/2006

Independent Development Committee

Card Text

All units lose Stealth until end of turn.



Keywords

Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.