Sonic Charges

Sonic Charges

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Uncommon
Version A
Type Equipment
Points 2

Subtype

Expansion

Abbreviation
SAV

Card Number
52 / 90

Author/Publisher
Independent Development Committee
Publish Date
10/1/2006

Independent Development Committee

Card Text

Pay 1 build point    Equip

Equipped Patrol Ship, Cruiser, or Transport gets Overkill.



Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.