Zam Wesell's Sniper Rifle (A)

Zam Wesell's Sniper Rifle (A)

Avg. Rating 5.0
1 Rating

1


Side Dark
Rarity Uncommon
Version A
Type Equipment
Points 2

Subtype

Expansion

Abbreviation
SAV

Card Number
59 / 90

Author/Publisher
Independent Development Committee
Publish Date
10/1/2006

Independent Development Committee

Card Text

Pay 2 build points    Equip

Equipped Bounty Hunter gets "Reserves:      This unit does a number of dice of damage equal to this unit's power to one of your opponent's units in the Character arena. Play only when no unit is attacking."

Equipped Zam Wesell also gets Accuracy 1.


Usage Notes

Name erratum


Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)