Darth Caedus's Lightsaber (A)

Darth Caedus's Lightsaber (A)

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Common
Version A
Type Equipment
Points 1


Expansion

Abbreviation

Card Number
56 / 75

Author/Publisher
Independent Development Committee
Publish Date
9/1/2011

Independent Development Committee

Card Text

Pay 2 Force    Equip

Equipped Jedi or Sith gets Lucky 2.

Equipped Darth Caedus also gets "Put 1 damage counter on Darth Caedus    Darth Caedus gets +2 power and Critical Hit 1 for this attack."



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Lucky
Lucky X: A cumulative, static ability that means, "Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit." Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.