Darth Vader's Armor (A)

Darth Vader's Armor (A)

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation

Card Number
14 / 75

Author/Publisher
Independent Development Committee
Publish Date
9/1/2011

Independent Development Committee

Card Text

Whenever Darth Vader would be discarded, remove all damage counters from him and attach Darth Vader's Armor to him instead.

Darth Vader's Armor can't be detached or discarded from Darth Vader.

Equipped Darth Vader gets Armor and "Upkeep: Pay 1 Force or tap Darth Vader."



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.