Rule of One

Rule of One

Avg. Rating 5.0
1 Rating

5


Side Dark
Rarity Uncommon
Version A
Type Resource
Points 2

Expansion

Abbreviation

Card Number
41 / 75

Author/Publisher
Independent Development Committee
Publish Date
9/1/2011

Independent Development Committee

Card Text

When your build step starts, as long as you have a Sith in each arena and a Sith Master in the Character arena, put 2 counters on this card.

Remove 1 counter    One of your Sith units get +2 power and Fury 2 until end of turn. You may play this once per arena.

Remove 7 counters    Each of your Sith get +X power and Fury X, where X is equal to the number of Sith you have in that arena.



Keywords

Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."