Force Healing

Force Healing

Avg. Rating 5.0
1 Rating

2


Side Light
Rarity Common
Version A
Type Equipment
Points 1

Subtypes

Expansion

Abbreviation

Card Number
56 / 76

Author/Publisher
Independent Development Committee
Publish Date
12/1/2013

Independent Development Committee

Card Text

Pay 1 build point    Equip

Equipped Jedi Knight or Jedi Master gets "Reserves:      Remove up to 2 damage counters from one of your Ground units or Characters. Play only when this unit would attack."



Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)