Glorious Charge

Glorious Charge

Avg. Rating 5.0
1 Rating


Side Light
Rarity Uncommon
Version A
Type Battle
Points 2

Expansion

Abbreviation
RO2

Card Number
45 / 92

Author/Publisher
Independent Development Committee
Publish Date
7/1/2014

Independent Development Committee

Card Text

Pay 2 Force    Choose a Jedi in each arena. Each of the chosen Jedi gets +20 speed and +2 power until end of turn.

Enhance: Pay 4 more Force    Each of the chosen Jedi also gets Fury 2 and Overkill until end of turn. Play only if Valenthyne Farfalla is in the Character arena.



Keywords

Enhance
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.