Mandalorian Cruiser

Mandalorian Cruiser

Avg. Rating 5.0
1 Rating

7
20
6
4


Side Neutral
Rarity Uncommon
Version A
Type Space
Points 2


Expansion

Abbreviation
TOR

Card Number
60 / 135

Author/Publisher
Independent Development Committee
Publish Date
12/1/2014

Independent Development Committee

Card Text

Armor

Each Starfighter gets Accuracy 1 when attacking this unit.

Bombard 5

Reserves: , Pay 2 Force    This unit does 2 dice of damage to one of your opponent's units in the Space arena. Play only during the Space battle step.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Bombard
Bombard X: A cumulative, static ability that means, "This unit may attack a unit in the Ground arena instead of the Space arena, using X power plus any other effects." You choose whether to use Bombard to attack a unit in the Ground arena or to make a normal attack in the Space arena. You can't attack a unit in the Space arena using Bombard. Power changes affect Bombard.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)