Point-Blank Range

Point-Blank Range

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Common
Version A
Type Mission
Points 1

Expansion

Abbreviation
TOR

Card Number
103 / 135

Author/Publisher
Independent Development Committee
Publish Date
12/1/2014

Independent Development Committee

Card Text

Choose an arena. Each unit in chosen arena gets +2 power, Critical Hit 2, and "Damage from this unit can't be prevented" until end of turn.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.