Most Desperate Hour

Most Desperate Hour

Avg. Rating 7.0
2 Ratings


Side Light
Rarity Rare
Version A
Type Battle
Points 3

Expansion

Abbreviation
ANH

Card Number
30 / 180

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2002

Wizards of the Coast

Card Text

Pay 5 Force    One of your Starfighters gets Critical Hit 6 until end of turn. Tap all your other units in the Space arena. Play only before any of your Space units attack.


Usage Notes

This card works best in tandem with a fully stacked Luke's X-Wing (B) or (D) with Luke Skywalker (E) piloting.


Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.