Loyalist Committee (A)

Loyalist Committee (A)

Avg. Rating 5.0
1 Rating

8
30
4
4


Side Light
Rarity Rare
Version A
Type Ground
Points 3


Expansion

Abbreviation
AGD

Card Number
52 / 311

Author/Publisher
Independent Development Committee
Publish Date
3/1/2016

Independent Development Committee

Card Text

Stack: Any unique Diplomat Character.

Hidden Cost 6

As long as you have at least 1 Republic unit in each arena, Loyalist Committee gets Inspiration.

      Gain X build points, where X is the number of cards in Loyalist Committee's stack. Play only when your build step starts.



Keywords

Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.
Inspiration
Inspiration: An isolated, static ability that means, "Each of your other units in this arena gets +10 speed, +1 power, and +1 health."
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.