Grievous's Lair

Grievous's Lair

Avg. Rating 5.0
1 Rating

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Side Dark
Rarity Uncommon
Version A
Type Location
Points 2


Expansion

Abbreviation
AGD

Card Number
132 / 311

Author/Publisher
Independent Development Committee
Publish Date
3/1/2016

Independent Development Committee

Card Text

When General Grievous damages one of your opponent's Jedi, and that Jedi is discarded, put 2 mastery counters on Grievous's Lair. If you have at least X mastery counters on Grievous's Lair , where X equals the number listed below, General Grievous also gets: 2: +10 speed, +1 power and +1 health, 4: Elude and Overkill



Keywords

Elude
Elude: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Elude cannot have the target of its attack changed by a unit with the Intercept ability. The "Elude" Keyword has been renamed to "Precision". Treat any unit with Elude as if it has Precision instead.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.