Senate Commandos

Senate Commandos

Avg. Rating 5.0
1 Rating

5
50
5
4


Side Light
Rarity Uncommon
Version A
Type Ground/Character
Points 2


Expansion

Abbreviation
AGD

Card Number
171 / 311

Author/Publisher
Independent Development Committee
Publish Date
3/1/2016

Independent Development Committee

Card Text

When you deploy this unit, you may put 1 captivity counter on one of your opponent's units in the Character arena. |When this unit is discarded from any arena, choose one: Lose 1 Force. Or: Remove 1 captivity counter from one of your opponent's Characters.

Pay 0 Force    Intercept



Keywords

Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.