Assassin Team

Assassin Team

Avg. Rating 5.0
1 Rating

5
40
4
2


Side Neutral
Rarity Uncommon
Version A
Type Ground/Character
Points 2

Subtype

Expansion

Abbreviation
TDT

Card Number
109 / 340

Author/Publisher
Independent Development Committee
Publish Date
5/1/2016

Independent Development Committee

Card Text

Stealth

Remove 1 captivity counter from one of your opponent's units in any arena    This unit gets Accuracy 2 and "Damage from this unit can't be prevented." until end of turn.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.