Spicer Skimmer

Spicer Skimmer

Avg. Rating 5.0
1 Rating

4
50
3
4


Side Neutral
Rarity Uncommon
Version A
Type Ground
Points 2


Expansion

Abbreviation
TDT

Card Number
182 / 340

Author/Publisher
Independent Development Committee
Publish Date
5/1/2016

Independent Development Committee

Card Text

Pay2 build point    Take 1 70/3/2 Hired Guns Subordinate with "Accuracy 1" and put it into the Ground arena. Play any number of times.

Pay 3 build points    Take 1 50/4/4 Pirate Guard Subordinate with "Pay 1 Force    Intercept" and put it into the Character arena. Play only once per turn.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.