Gang War

Gang War

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Common
Version A
Type Battle
Points 1

Expansion

Abbreviation
TDT

Card Number
234 / 340

Author/Publisher
Independent Development Committee
Publish Date
5/1/2016

Independent Development Committee

Card Text

Pay 2 Force    Choose one of your Neutral units in the Ground or Character arena. The chosen unit gets +2 power, Elude, and Fury 2 when attacking a Neutral unit until end of turn.

Enhance: Pay 3 more Force     Each of your Neutral units in the Ground or Character arena gets +2 power, Elude and Fury 2 when attacking a Neutral unit until end of turn instead.



Keywords

Elude
Elude: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Elude cannot have the target of its attack changed by a unit with the Intercept ability. The "Elude" Keyword has been renamed to "Precision". Treat any unit with Elude as if it has Precision instead.
Enhance
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."